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Fix: Old ClassicKBD ranging safespot NPC desync

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Hey everyone — BrwN here.

Long-standing Old ClassicKBD bug: when you ranged an NPC from a safespot it couldn’t reach, the NPC often looked like it ran far away on your client while still standing right next to the obstacle.

That’s fixed live on Old. No client update needed.

— BrwN

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